Doom: The Dark Ages – When You'll Get Every Gun – Gameranx

Doom: The Dark Ages – When You'll Get Every Gun – Gameranx

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Discover the complete arsenal of Doom: The Dark Ages.

The full roster of weapons in Doom: The Dark Ages contains classics just like the Tremendous Shotgun and Rocket Launcher — however you’ll additionally discover all-new weapons on this arsenal. Weapons just like the Pulverizer and Chainshot add new methods for the Doom Slayer to dismantle demons even higher, and the brand new melee weapons change the way you’ll Glory Kill your foes for additional ammo. We’ve earned each gun within the recreation, and right here’s a fast information explaining what each gun is for, what upgrades you possibly can count on to unlock and once they’ll be discovered within the marketing campaign.



All Weapon Places

Fight Shotgun: The beginning weapon Doom Slayer is supplied with in Chapter 1. This semi-automated shotgun fires a twig of buckshot that may destroy fodder enemies in a short time. Helpful for shut-to-medium vary encounters.

  • Achieve upgrades to mild enemies on fireplace for bonus armor or so as to add extra projectiles per shot.

Rail Spike Shredder: Unlocked in Chapter 1. Through the goal to destroy the three demonic portals, go left to the third portal — on this space you’ll discover a weapon pod with the Shredder. That is how all weapons are delivered in Doom: The Dark Ages.

  • The Shredder is a completely automated needle SMG that fires photographs extraordinarily quick. It’s extra correct than the shotgun at any vary, however tougher to maintain on-goal. Achieve upgrades to trigger explosions when enemies are needled or ricochet to totally different close by enemies routinely.

Plasma Accelerator: Unlocked in Chapter 2. Progressing by the ability, you’ll attain a Sentinel Shrine then entry the Analysis Lab. There’s an goal to gather the Plasma Accelerator right here. This can be a quick-firing plasma gun that sprays giant projectiles at enemies inaccurately.

  • The Accelerator is extraordinarily helpful for destroying power shields. Taking pictures enemies with power shields will trigger them to overload and explode. Later upgrades trigger the Accelerator to overcharge after firing after which burst for a strong shut-vary assault.

Skullcrusher Pulverizer: Unlocked in Chapter 4. After leaving the beginning NPC space, you’ll discover this gun earlier than the primary actual battle of the extent. The Pulverizer chews up demon skulls and shoots the fragments in a large unfold. This can be very helpful for taking out crowds of fodder enemies.

  • Improve for the Pulverizer add extra fragments per shot or enable it to cost-up after seconds of sustained firing, making it fireplace sooner and rising your motion pace. The unfold makes it particularly devastating in opposition to giant enemies in very shut vary.

Rail Spike Impaler: Unlocked in Chapter 4. Leaving the NPC hangar stuffed with tanks, you’ll drop down a gap. On the backside, a weapon pod with the Impaler is ready for you. The Impaler is a lethal single-shot needle gun that offers excessive harm per shot.

  • Improve the Impaler to enhance headshots or achieve the power to decelerate time when holding the hearth button — extraordinarily helpful for lining up photographs.

Plasma Cycler: Unlocked in Chapter 5. Go to the correct-most Hell Provider by the gore monster on the correct of the town. Land on the crash web site and also you’ll discover the weapon pod on the finish of the ruined ship inside. The Plasma Cycler fires slower than the Accelerator however is rather more correct and every shot offers extra harm.

  • The Plasma Cycler can apply the shock standing impact — which is able to unfold to different enemies with the correct upgrades. Shocked enemies obtain extra harm when attacked and are briefly surprised. The Plasma Cycler is an correct weapon at any vary.

Tremendous Shotgun: Unlocked in Chapter 5. Go to the left-most Hell Provider (by one other gore monster) and shoot it down. On the touchdown web site, you’ll discover a weapon pod for the Tremendous Shotgun. This extraordinarily highly effective variant fires two shotgun shells directly and is simply helpful at shut vary.

  • One of the vital highly effective weapons within the recreation, the Tremendous Shotgun is sluggish to fireside and reload however offers excessive harm at shut-vary. Upgrades add extra pellets to every shot and make it fireplace sooner. Kills even giant demons with a single shot at level clean vary.

Flail: Unlocked in Chapter 6. After reaching the top of the protected space at first of the extent, you’ll discover a weapon pod with the Flail. This melee weapon can assault three-occasions in a combo and takes longer to recharge than the usual fist weapon.

Chainshot: Unlocked in Chapter 6. Discovered within the underground dungeon resulting in the central Gore Portal. The Chainshot is unlocked by releasing the three locks earlier than reaching the cultist circle within the underground. This highly effective ball-and-chain weapon may be charged to deal huge harm.

  • The Chainshot is the slowest weapon in Doom Slayer’s arsenal however can deal heavy harm per shot. It really works like a ranged melee weapon — it does use ammo and has a restricted provide. The closing improve provides an explosive blast when launching a completely charged shot. That is the one gun that doesn’t have an alternate secondary mode.

Grenade Launcher: Unlocked in Chapter 8. Whereas clearing the forest of enemies, you’ll finally attain a turret and use it to blast open a door. Previous that door you’ll discover the weapon pod with the Grenade Launcher. The Grenade Launcher lobs bombs that explode on contact with enemies.

  • Upgrades for the Grenade Launcher unlock cluster bombs that deal extra harm to enemies in a wider space. This weapon is harmful to make use of in shut fight however extraordinarily highly effective in opposition to teams of enemies.

Rocket Launcher: Unlocked in Chapter 10. Present in a weapon pod after the primary battle of the extent. The Rocket Launcher is strictly what you assume it’s — a weapon that fires rockets that explode, dealing enormous direct harm to enemies. Offers excessive harm to enemies and to the Doom Slayer for those who’re not cautious.

  • Future upgrades negate splash harm by performing parries, add vampirism to photographs or energy up photographs after a parry. With all upgrades, the Rocket Launcher turns into the final word dangerous weapon to make use of in melee vary.

Skullcrusher Ravager: Unlocked in Chapter 12. Working your method towards the hangar, you’ll must move by a vent stuffed with fireballs. Defend your self and attain the top. Within the room you drop down into, you’ll discover the Ravager weapon pod. Fires a barrage of concentrated bone shards in a tighter unfold. Causes sluggish motion however fireplace charge will increase the longer you’re capturing.

  • The Ravager is a heavy weapon that slows your motion till upgrades are unlocked. Later upgrades add vampirism when the hearth charge is absolutely charged, inflicting therapeutic pickups to drop from enemies continuously.

BFC: The Bio Drive Crossbow is unlocked in Chapter 14 after a size quest to awaken an Previous One. This weapon doesn’t seem in your Weapon Wheel. As a substitute, press [Triangle / Y] to equip it. Ammo is extraordinarily restricted. Every shot offers devastating harm to a really giant space. All non-boss enemies are killed in a single shot.

Dreadmace: Unlocked in Chapter 15. After encountering the Cosmic Barons and new Acolyte enemies, you’ll routinely attain a weapon pod with the Dreadmace. That is essentially the most highly effective melee weapon, requiring a protracted cost time and may solely be used as soon as earlier than needing to be charged once more. Kills nearly each enemy in a single hit and refills all ammo to most.

  • The final melee weapon is absurdly highly effective. Future upgrades help you recharge sooner with parries, or to fill up a second short-term melee assault for a two-hit combo, which does defeat each non-boss enemy within the recreation.

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